Medieval Window Tracery
This project was another interesting challenge. These models are based off of fragments found in a recent excavation. We were asked to estimate potential window tracery based on the patterns present on the fragments. Working alongside an historian at the Discovery Programme we put together some rough ideas, and these were then brought forward to a concept stage. The models above were built as conceptual pieces.
As we moved further with the project it became clear that there were key elements of the design that hadn’t yet been considered. During the modelling process we took measurements of radii, as well as the width of branching designs previously thought to be connected. These measurement pointed us towards the idea that these window fragments were likely from several different windows, and from areas of the structure with vastly differing scales.
These results, along with the concept pieces, were presented to the project managers. They were interested in applying the same techniques to future excavation discoveries. They were especially appreciative of the clarity the concept art allowed in seeing how their proposed designs. There was value even in proving their theory wrong.
This project was a fantastic opportunity to stretch in to more exploratory modelling, as well as experiment with Substance Painter a little. I've been trying to get my hands on the Allegorithmic programs for a while now, they're incredibly powerful tools.